Simulation-Based E[TTK]
10,000 iterations per damage profile, sampling hit probability across all eight body parts. True expected TTK — not an average-damage shortcut.
Simulation-based Expected TTK across every body part, every damage zone, every engagement distance. Not combination-damage averages.
Why Lucent
Most Warzone stat sites average damage and call it TTK. That ignores how gunfights actually play out.
10,000 iterations per damage profile, sampling hit probability across all eight body parts. True expected TTK — not an average-damage shortcut.
Engagement range follows a log-normal distribution calibrated to competitive Resurgence evidence. One number tells you which weapon wins at the ranges that actually decide fights.
P10, P50, and P90 values reveal the variance behind every weapon. Know whether you are picking a consistent killer or gambling on the average.